When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
Corrected: This story has been updated to correct the number of districts participating in Washington state’s Mastery-Based Learning Collaborative. Every state now allows schools to embrace competency ...
A recent study suggests that although there is growing interest in skills- and competency-based learning, few colleges and universities have actually implemented the new model. The report, released ...
The return to project-based learning, paired with today's AI tools, has created a new learning paradigm. Here, Mark Frydenberg, distinguished lecturer of Computer Information Systems and director of ...
Connecticut teachers want you to know that “play-based learning” is not an oxymoron. For years child development and education experts have praised the benefits of play-based learning — a pedagogy ...
Active learning puts students at the center of the learning process by encouraging them to engage, reflect, and apply what they’re learning in meaningful ways. Rather than passively receiving ...
, the American PreK-12 learning experience company with a presence around the world, has acquired the Jordan-based edtech company Little Thinking Minds in a strategic move that will see it launch its ...