ASCI codes, law Covers how design can impair decision making, identifies deceptive patterns and offers ethical alternatives ...
"Dark Patterns are User Interfaces that are designed to trick people. "Normally when you think of "bad design", you think of laziness or mistakes. These are known as design anti-patterns. Dark ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Great user interface design is invisible. But when bad designs pop up, it can complicate an otherwise simple process. User Inyerface, a short web game created by Bagaar, is an example of what happens ...
User-centred design and adaptive interfaces represent a dynamic evolution in the field of human-computer interaction, merging the principles of accessibility, inclusivity and usability with ...